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| | Tom Clancys Splinter Cell Conviction TomClancy's Splinter Cell: Conviction Is The fifth installment wildlypopular In The Splinter Cell series. A stealth-action fighting game centeredaround The Continuing Adventures of black ops agent Sam Fisher, SplinterCell: Conviction Where the continuing storyline of The Earlier SplinterCell: Double Agent left off. Packed with a mix of An Engaging Story, classic Splinter Cell stealth action, unique co-op gameplay and newgameplay Mechanisms That Are Applicable to Both single player and multiplayermodes, It Is A worthy addition Splinter Cell catalog of games.  |
The return of Sam Fisher. Viewlarger. |  Unique co-op gameplay and campaign. Viewlarger. |  Jaw dropping visuals. Viewlarger. |  All-new combat Functionality. .Posted on January 6, 2011.
CommentsAaron Stefanich says... This game was purchased for my husband and reviewed by him.
As a big splinter cell fan, I was excited to see the new one coming out. Dispite all the bugs we purchased the game right away. So far, no freezing. But overall the game has been a HUGE disappointment! It's as if in an attempt to simplify the actions they have made too many things work off the same button and you constantly have to watch what you are doing before you press anything. On top of that you have lost so many of the things that added to the stealth of the game and made it enjoyable.
Examples:
-You can't throw items to distract enemys. Such as cans, bottles and rocks, like you could in the last two.
-You can't whistle to get someones attention.
-You are missing your night vision and infrared.
-Can not taser or shoot rubber bullets.
Other Cons:
-When you open a door, he stands in the doorway making you totally visible to enemies.
-If you are standing close to any pain of glass or breakable object, when you jump down from something it will break and you will become detected.
-Walking next to windows it will give you the option to "open the window", then all of a sudden it will change to "jump". Why would you want to jump through a window! So, of course the window breaks and they detect you.
After reading site reviews, it just seems as if this games objective is TOTALLY different than the first. But they really should have released this under a different title. If you are looking to buy this game because you enjoyed the previous additions, then don't. You too will be disappointed. Even that being said, it was very poorly written and the glitches make it very hard to play through smoothly.
Over all you just have to REALLY watch your EVERY action! The first two games you felt like you were playing a game with character that knew how to act like a spy. You were still in control, but his moves made it easier to move through the game stragicly. Now he just acts like he's never done this before. Sometimes he jumps off something and stays in the crouching position and sometimes he stands up right in someones line of sight. It make no sense and with limited actions, it makes it very hard to control. Also whoever designed the layout of the game, how the maps are configured and where you can hide or be seen, really had no idea what they were doing. It's really very sad. Needless to say this game will be traded in, probably before completion. Posted on January 6, 2011 Toya Schnuerer says... Splinter Cell has been my favorite game series since it first arrived on the scene. The stealth action and gadgets not to mention it's emphasis onavoidance and evasion game play made it unique. Sadly all that made Splinter Cell stand out is gone and it's been turned into a hybrid rip off of Gears of Wars and Call of Duty. Killing is the emphasis in the single player campaign, so much so that the developers have even automated the process with the new "Mark and Execute" feature that allows you to select up to 4 bad guys and press one button then sit back and watch Sam kill in a slow motion bullet time splatterfest. Forget about catching and disabling an enemy, now Sam just goes for blood. You can sneak up on a guard but your options now are kill him or capture him then kill him or use him as a human shield then kill him. Sam can't use a whistle or pickup and throw objects to distract or lure guards as in the past. No longer do you hide bodies either. Just as with all the other shooters just stroll into a room go on a killing rampage and exit the other side, rinse and repeat. Gone is any thought required to evade and/or capture. No need to hack or pick locks anymore either, that too would take to much time away from the killing! Sam's rapages are aided by a new "duck and cover" style system that makes the game feel like a Gears of War rip-off rather then a Splinter Cell game. The levels are now much more arcade like and closed off similar to the Call of Duty series. This detracts from the open world feel of the previous games in the series.
On the plus side, gone are the simplistic busy work mini games that the developers either thought were really cool or tried to use as filler for the previous Splinter Cell Double Agent.
The language in this game is appaling, I've heard less "F-Bomb's" at Eddie Murphy concerts. There's little to no point of every other word being some variation of the F-Bomb!!! Was this written by 12 year olds that get a laugh everytime they hear the F word?
For real fans of Sam Fisher Splinter Cell Conviction will likely disappoint. It's dumbed down and is no longer a stealth action game but has become a third person shooter. For those that don't have the attention span and/or patients to play a thinking persons game and want dumbed down run and gun rampages this is your game.
Posted on January 7, 2011 Asha Lanehart says... I have been a fan of the splinter cell games for some time.The reason I like them?The sneaking, the waiting, the timing, the planning, the gadgets, the overall experience. While Conviction is fun and I do not regret buying it, they really dumbed down the experience and it lost something in the translation.
For example, previous games allowed you to kill a guard (though your stealth score was penalized for that) and then move the body someplace where it is less likely a guard will find it.That's gone in Conviction.Kill a guard, his body stays right there likely to be discovered.As a whole, the "remain stealthy" part of the splinter cell series was out and out ignored in Conviction (unless a mission specifically requires it, and that's not very many).Being stealthy is why I like this series!
In that regard, the whole stealth score is gone.Getting spotted doesn't do anything except make you have to either deal with the guards right there or find a hiding space (again for the missions that don't require stealth).
Granted, the simpler control mechanism is nice, but if the trade-off is losing a good portion of the previous style of gameplay, I'd rather have to deal with the more complex controls!
Also, they give you pointers and highlights in-game which help you maneuver in cover.The addition is nice, but I feel like they're babying me through the experience the whole way. I'd rather be able to disable this as an option, because as an experienced splinter cell player, I think I can determine without the help what I can and cannot use for cover. The only plus to this is the ease at which you can move from cover to cover just by hitting a single button/key press.
There are some other things about the game that are nice.The P.E.C system is cool and gives me as the player some things to try to accomplish while also playing the game.The 'execute' system is pretty cool, too...if you perform a hand-to-hand kill, you can then mark/tag enemies and perform a single button/key press execute on them (instant death/headshot, but how many and the range depends on what weapon you're using and how upgraded it is).
I don't like the way they force the interrogation stuff, which is much different from previous splinter cell titles.I always liked interrogating a guard while taking him to his grave.The interaction with the environment in Conviction is okay I suppose but it's more like watching a cut scene where you press a button/key once in a while.
Definitely lost something in the translation. Posted on January 8, 2011 Mildred Eisenbeisz says... Great game, been playing the story since I got it.Half-way through.Some observations:
- Great sound, really moody, adds to the atmosphere, reacts to being detected, good for a cue.Great sound acting.
- Story is well written, engaging, Sam Fisher is the supreme badass.
- Very good graphics, despite the aging and ubiquitous Unreal engine.Very good level design.Lots of places to flank, cover, hide, and come up from behind.
- Lots of screen tearing, not too bothersome.Noticeable, though.
- Control system is awesome, you can pretty much take cover anywhere, even when not up against anything.Moving from cover spot to cover spot is slick, with arrows that point in the direction you're pointing and slick animations when you move.Controls rival/exceed my personal favorite, the Rainbow Six Vegas series.
- Shooting is crisp.Headshots kill, enemies sometimes require multiple shots in vitals (neck, torso) to die.
- Grenades and toys are fun and have good placement when thrown.Good explosions and sonic reverberation, especially with 5.1 surround.
- Good platforming.Sam moves smoothly, not like an idiot.
The new game mechanics are sweet and I'm hoping to see them in future games.I think they're all good.That would include:
- the projection of current goals (with cool lighting/shadow effects)
- the projection of backstory effects during cut-scenes (which are not really so cut, they flow with the gameplay well)
- last known position (i think i've seen this in a couple games, not sure)great for creating a diversion, then flanking.
- tag and kill executions.There is a strange bug where if a guy is tagged, he can be shot, even through solid objects.
Overall, the game is really fun and a step forward in the right direction.The flexibility of choosing your path to kill made me want to replay a couple levels multiple times to see how cleanly I could clear each room.It's possible to run and gun, but there's a good sense of satisfaction to a well-executed kill.Playing on normal mode right now and looking forward to playing on realistic mode.Guessing the story mode is somewhere between 5-7 hours.Supposedly the infiltration and deniable ops mode add quite a bit of gameplay to the package. Posted on January 9, 2011 Kenna Stirk says... I have been a long time splinter cell fan.I felt it was a dumbed-down version of previous games.Just start playing your old games again. Posted on January 9, 2011 Levi Coltey says... I have been a long time fan of Splinter Cell games. In fact, they are among my all time favorites. I still enjoy playing through the original four and probably will for years to come. Sadly, the fifth is a different story. The first four Splinter Cell games built on each other, improved weaknesses, added new options, took what was a remarkable and successful style of gameplay to the next level with each new addition. Now, for some unknown reason, they decided to completely toss everything out the window. When I first heard that Sam Fisher would be a rogue agent in the fifth installment I was thrilled. I thought the possibilities of the character and the classic gameplay with a new and unlimited story would be amazing. Sadly though, the gameplay doesn't resemble the classic Splinter Cell games in the slightest. The controls are totally different. No more hiding unconscious enemies. No more googles. The gadgets are completely gone until later levels, and even then they are hardly the same. Basically, nothing is the same. Even the look and feel of the series is unrecognizable. The voice actors are back, which is really the only consistancy, but it's very sad to see these great talents and their beloved characters so far away from what they used to be, i.e. what they were originally designed to be.The premise of these game used to be based on stealth action. That is what made them unique and that is why they were so celebrated and admired. There are a number of levels in this game where stealth is an option, but even then 'stealth' is a very relative term. In the originals, stealth meant to avoid being seen and leave little or no trace of your presence and even when that rule was bent or broken it worked naturally within the context of the overall experience. In Conviction however, 'stealth' is to hide for a moment, then shoot the place to pieces and walk away. Sam blows things up, blows away all enemies and doesn't try at all to remain a 'splinter cell'. Now, this may fit the story but it does not fit the series. There were levels in SP: Double Agent where stealth was pushed to the background but it worked because it allowed other aspects of the series to shine, such as the great controls, Sam's gadgets and moves, ect. But now those aspects are nonexistant.
These games used to involve strategy. They used to have intelligence. Now, when you have to shoot an enemy you just push a button, no aiming, no strategy. This is the new 'mark and execute' feature. Also, when you actually are using stealth, all of the effort is taken out of your hands. Want to move from cover to cover? Just press A. Sam will sprint and slide there without any strategy or actual work on your behalf. It seems that the makers of these games decided to willingly give in to the hoards of GTA loving junior highschoolers that generally crave nothing more than mindless violence. SP is now just another dime 'a dozen shoot 'em up game. The only things that make it original are lackluster and pointless. The new 'interrogation' sequences are mindless. Push a button and watch Sam smash a dude into a urinal. Is this exciting and groundbreaking gameplay???
Now, I'm not saying Conviction is an awful game. It may be a decent action/shooter but that is not what this series is supposed to be! Chaos Theory was rated the best XBOX game ever... and now all of a sudden the series is rebooted??? Imagine how awesome a Chaos Theory-like SP game would have been on the 360. The potential was unlimited. I can only imagine what this series could have and should have been. Some reviewers rejoice: "Finally! A Splinter Cell for the rest of us!" ... Well that's great. I'm happy for you... but where's the Splinter Cell for those of us who have loved and supported this series all along? Apparently we don't matter as much. Posted on January 9, 2011 Ferne Rhed says... Good story, great game, beautiful graphics and medium-length solo campaign, nice multiplayer campaign and good online multiplayer. A great game from the series Posted on January 11, 2011 Greg Suder says... This Splinter Cell is a lot more action based than previous Splinter Cell games, but that doesn't mean it can't be fun!
Story:5/5The story feels, to me, a lot more like a Tom Clancy movie than some of the other games in the series have.Splinter Cell 1, and 3 were the best games in the series (story wise), with this coming in at 3rd best in my opinion.The co-op story is also a nice addition to the game.
Graphics:5/5Just what you'd come to expect from a Splinter Cell game.I actually like that it goes black and white while you are hidden from the enemies, but this eliminates the need for night vision, which might put fans of the series off a bit.
Gameplay:4/5This is where the game hugely differs from previous games.The gameplay is a lot more action based, with the ability to "mark and excecute" enemies.This only happens once you've done a close up kill.So you can't just run in and mark and excecute everyone.You have to earn it.Other mechanics that have been changed are how you interact with everything.There are little texts by each object you can interact with, which probably is to make it easier for people new to the series to know what they can and cannot interact with.Veterans know that pipes can be climbed, walls can be ran up, ect.Some people may hate the changes.Others, mainly new to the series, may welcome it.
Game modes:5/5 While the single player is fun, the co-op is where you are going to spend most of your time.There are many different co-op modes including a story, a "horde" type mode where you have to defend an object for wave after wave.As well as a hunter mode where you go though a level, eliminating enemies, and cannot be seen at all.
Overall I would recommend this game to any Splinter Cell fan, or action game fan.
Posted on January 14, 2011 Noah Arraiol says... I just purchaced my first XBOX 360 {*the 250gb version*}, mostly because there are several XBOX exclusives I've been interested in checking out. Truth be told, I've always been a huge PS2 / PS3 system supporter, but since the XBOX has been making solid strides recently, I decided it was finally time for something new. First, I wanted to check out the classic game "Mass Effect", and never playing many "role playing" titles in the past, I wasn't particularly drawn in right off the bat. I'm sure I'll go back to it eventually, but let's get to the real gamingmasterpiece here, the new "Splinter Cell Conviction"...
I've never played any of the Splinter Cell series games before now, and I must say that "Conviction" is one of the coolest, and most addictive stealth related games I've ever had the pleasure of playing / owning. This game will have you on edge the entire time, blending various rescue / stealth missions, where reaching your objective requires all kinds of ways of going about accomplishing it. Being extremely stealthy is the coolest for me, but using precise gunfire {headshots} can also be quite rewarding. Finding the right hiding places is a breeze, and the way you use your surrounding cover is extremely easy to pick up on. Don't get me wrong now, this game is anyting but easy, YOU WILL DIE, A LOT. The AI in this game are smart, not ultra smart, but enough to where you can't play recklessly either. All in all, I found "SC Conviction" to be an extremely exciting / intense gaming experience from start to finish. I'm addicted, and I simply can't get enough of this game!!...
~MJ~ Posted on January 15, 2011 Leanne Reiss says... It is too bad that Tom Clancy is so spineless that he would allow the pressures of the world to drag his games into and through the gutter. His first 4 games were great without any of the slums being built into the game or its dialogue. It is funny that we label an utter lack of civil decorum and self control as "Mature". What a sad commentary on the state of thing here. We first played this in Multiple Player mode and had a ball. The language does not appear in this mode. I went back to play in single player mode and the language is absolutely filthy. There is no option to turn it off. Why is that? I am sad I spent the $$ or the time on this guttural item. Posted on January 21, 2011 Leave a Comment |
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